These images were done in 3ds Max and Zbrush. Usually the models are started in max and are very low poly and the Zbrushing is used to get finer textures and details put in.

this character is just over 5.2k polys and was intended for use in a game during my time at Humber college that never got to take off.

This cruel looking face was made out of a sphere and me playing around with the Zbrush tools

This beetle like alien was meant to be a titanic living artillery cannon. It was also made to look like it could fit into the Tyranid army in the game warhammer 40k Dawn of war II

This golem was one of the 1st hard surface models I have Zbrushed. It’s concepts can be found in Artifact concepts section. It was the only large monster in the game and loomed over the heroine at almost 10 feet tall.

This vicious creature was meant to be one of the more numerous monsters in the game Artifact and provided the primary challenge. It was named the shredder and ran on all fours but fought on 2 legs.